By using game mechanics as part of your learning strategy you make it fun to learn. This in turn makes it fun for the learner and therefore they are more likely to complete the training and remember what they have just learned.
How to enhance your courses with LMS Gamification
uQualio understands that fun eLearning can increase the learning experience for the students. Without education gamification, learners recall just 10 percent of what they read and 20 percent of what they hear. If visuals are accompanying an oral presentation, the number rises to 30 percent, and if they observe someone carrying out an action while explaining it, 50 percent – that is why you should be using a video-based gamification learning LMS to train people.
If we want to remember something, it is a good idea to work with our brain, not against it. To do that, we need to understand that the brain has cognitive constraints, and therefore find intelligent ways to get around them and use them as an advantage. The spacing effect is a wildly useful phenomenon: Humans are better able to recall information and concepts if they learn them in multiple, spread-out sessions. uQualio leverages this effect by using spaced repetition to slowly learn almost anything. The quiz after each video enables gamification of learning and the spacing effect to ensure people remember the key learnings and at the same time makes it fun for people to repeat remembering their newly gained knowledge. This makes it easy for the learner to learn whilst beating the Ebbinghaus forgetting curve!
Gamification Badges provide an achievement goal for the learners and give them something to show for their efforts. Instructors can choose their design and badge name to ensure the right encouragement. A badge can act as a source of pride and motivation for learners and can be shared through email, or social tools to increase competition and to show the newly gained qualification.
Gamification and Social Learning
The gamification platform integrates with the uQualio social tools so that learners can share their achievements, such as badges and leader board ranking. They can also start discussions, work together on joint challenges, and send private messages.